If you don't know the game, picture an old zelda-esque map of a town, with various houses to explore, bushes to chop for gems, people to talk to, stuff to buy and troublesome quests to get caught up in.
What sets Alundra apart though are the puzzles that are genuinely taxing. You are left in a dungeon with a puzzle to solve, perhaps a riddle and no hand holding. If you can't solve it, you can't progress. No hint will be given, no workaround and when it was launched first there was of course no internet to speak of(Yes kids, no internet! It's not a horror story. It's just the way it was).
It seems that today publishers shy sway from this difficulty level. Is it them or us though? Will we play a game now that we actually need to think about to complete? Is our patience too short now and our time to precious?
I believe most gamers are inherently competitive and the difficulty level is simply setting a challenge for us to overcome. I just need to point to guys doing Destiny Solo Raids without firing. Players are creating their own challenges to get that fix. In truth, lack of difficulty in single player games drives us online for some real competition.
We need a modern Alundra!